MAN, ROBOT!

Living with artificial intelligence and robotics

Exhibit

Exhibition featuring AI und robotics at Heinz Nixdorf MuseumsForum

There is a lot of talk about thinking machines these days. But who really knows, what AI is? The Heinz Nixdorf MuseumForum has created an all-in-one show about what is possible today and how the techniques will shape our lives in the future.

From the first idea to its installation on site, Archimedes participated in the exhibition. The design and graphic concept of the exhibition emerges visitors into a laboratory for artificial intelligence. A place where you can touch and try out yourself. Bare aluminum and compact fiber boards make the setting even more lab-like. The scenography is based on clear lines and colors, combining exhibits from the HNF, external loans and productions by Archimedes into a coherent picture.

In Man, Robot! visitors can have a chat with Eliza, the worlds first chatbot from 1966, or have their portrait drawn by Vincent, the sketching robot made by Archimedes. As a special interactive exhibit, the visitors can take the test: challenge an AI to a real game of Connect Four. But it’s not just a play with machines. The discussion about the future role of robots and AI in society and the economy is an integral part of the exhibition. On the way out, a wall-of-opinion leaves room for visions, but also dystopias the visitors may have.

Client: Heinz Nixdorf MuseumsForum Paderborn Exhibition Space: 500 m² Opening: 10/2018 Languages: German | English Opening hours: Tue-Fr 9.00-18.00h, Sa-Su 10.00-18.00h.

More information: https://www.hnf.de/veranstaltungen/mensch-roboter.html

Facts & Figures

Heinz Nixdorf MuseumsForum Paderborn

35
ROBOTS
1
TIRELESS PORTRAIT PAINTER
6.000
FIRST WEEKEND VISITORS
FUN PLAYING AGAINST THE KI
500
SQUARE METERS
Project Highlight

Fight with an AI

Visitors can accept the challenge: Who is the better player: man or machine? Let’s find out in a game of 4-in-a-row: human challenger against machine opponent. Each take turns throwing discs into one of seven columns. The discs are detected and placed on a virtual playing field. The trick: the playing strength of the machine can be adjusted in three difficulty levels. Where players can win single handedly on the easiest level, even a single error can be fatal on the hardest. Will the player make the right move? And can they think as fast as the machine? The basic principles of expert systems can be discovered „as you play“.  Learn more.